Hi, didn't know about GNMIDIFMT, thank you. I'll let you know if it works.
[Edit]
OK I could convert the files from type 2 to type 1. I also d/l a midi sequencer to verify : the resulting type 1 file seems correct ?
I can't find a way to extract the sysex data directly from the game data files, so the midi files sound wrong.
[Edit 2]
Oh. I didn't realize how wrong I was, the explanation lies in the ScummRev help files. The MIDI file extracted with ScummRev is not really wrong, it's the way the SCUMM interpreter plays the sounds that is strange. The instrument sequences all all messed in fact, put on several tracks. Some "cues" are mixed at the same time by the game, so to recover a correct midi file you have to reorder them.
Now I understand that the best way to record a MT-32 version for these games is to capture the midi data directly. Now, I have to learn how to use midi-ox
