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Track 20 - Girl In The Tower
The
industry event of 1992! Sierra assembled the best writers, artists,
animators, and programmers to create the biggest chapter in the
best-selling computer game series of all time. In this richly
textured adventure, you help the shipwrecked Prince Alexander
make his way through a series of mysterious islands. Each island
holds unique surprises and is populated with such amusing and
terrifying characters as the Five Gnomes of the Senses, the Winged
Ones, and the Lord of the Dead. This game is so detailed, it's
quite possible for you to come to the end without seeing or solving
everything. Fully 30-40% of the encounters are optional, so beginning
players can complete the story with plenty of challenge but a
miinum of frustration.
"Girl In The Tower" was an idea I came up with
when I found out that "King's Quest VI" was going to
be a love story between Alexander and Cassima. I thought this
would be a perfect opportunity to write a top 40 type love ballad
to be sung as a duet. As I explored the possibilities, I found
some of the motifs from the original Cassima theme worked well
in this style.. |